personal projects - environment process - experiments 01

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Concept Drawing for build

Concept Drawing for build

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

Unreal engine, Maya, Photoshop

For the past couple of years I've been teaching myself Epic Games Unreal Engine. It's been a fun discovery when cross pollinating it with assets I've created using Autodesk Maya as well as Megascan textures and assets I've accumulated. This process is an experiment to shift my process from just being solely using maya, keyshot, and photoshop. Thanks for looking! I hope you like them!