personal projects - environment process - experiments 01
Unreal engine, Maya, Photoshop
Unreal engine, Maya, Photoshop
Unreal engine, Maya, Photoshop
Unreal engine, Maya, Photoshop
Unreal engine, Maya, Photoshop
Unreal engine, Maya, Photoshop
Unreal engine, Maya, Photoshop
Concept Drawing for build
Unreal engine, Maya, Photoshop
Unreal engine, Maya, Photoshop
Unreal engine, Maya, Photoshop
Unreal engine, Maya, Photoshop
Unreal engine, Maya, Photoshop
Unreal engine, Maya, Photoshop
For the past couple of years I've been teaching myself Epic Games Unreal Engine. It's been a fun discovery when cross pollinating it with assets I've created using Autodesk Maya as well as Megascan textures and assets I've accumulated. This process is an experiment to shift my process from just being solely using maya, keyshot, and photoshop. Thanks for looking! I hope you like them!